Like any sensible Windows user with a hoard of different competing games store launchers, emulated games and manually installed games littering his hard drive, I use Playnite. Which is probably the best integrated games launcher there is.
My first steps into the world of Daggerfall Unity modding came when I realised that making quests was as a form of interactive fiction. As those of you who have noticed the wealth of novels, short stories and screenplays that I haven’t published here over the years, I’m not great at finishing things. The short nature of quest-writing appealed to me, despite having numerous unfinished D&D quest modules on my HD going back almost 30 years.
I’ve been exploring Daggerfall on and off for a few years now, but I’ve only been exploring the world of Daggerfall modding for a few months. I’m still somewhat of an amateur so excuse any numptitude and hamfistedness in this guide…
Many years ago I bought an Acer Iconia 10 tablet. It’s not a great tablet and their support for it seemed to cease around the time I got it in my hands, so it’s spent a lot of it’s time on a shelf other than the occasions I tried to find a use for it. I’m always concerned about the massive pile of discarded tech being
recycled shipped to developing countries to be landfilled or dismantled by kids with inadequate safety kit. So I’m always looking for ways to repurpose tired tech.
Something I wanted to do for my houses revamp mod was to add cellars and basements to the NPC homes. This had been done for taverns in the Taverns Redone mod and temples in Finding My Religion. The stumbling block I quickly hit was that the Transparent Windows mod, by moving the house interiors within the exterior model caused the ground level to appear under the floor. For the above mods a workaround was implemented by Transparent Windows developer Macadaynu, but my houses were more numerous. Rather than expecting them to spend countless hours cutting holes in the ground for each and every building I put a basement in I came up with another solution. I would just place a static trapdoor in the floor that would act like a ladder and teleport the player between two markers. Such already exists for attic access. This would merely require the hatch to act like a ladder.
Or perhaps not.
Another issue when revamping the houses of Daggerfall is the limited clutter. We are used to clutter in Triple-A games, rubbish, detritus, object d’art… but Daggerfall was from a former era. PCs were limited. Everything non-essential added bloat that PCs of the time couldn’t cope with. Also, with a game Daggerfall’s size there was only so much they could add. So peoples diets were limited to meat, fish and bread with some basic fruit. They drank only out of goblets and are off bare tables. As part of the enrichment I plan to add I want to give them more luxury. Tankards, mugs, plates etc. Some of this has been covered by the Daggerfall Expanded Textures mod, but I want more and rather than hectoring the creators of that mod for more minutiae I though I should try my hand at doing some myself.